Tuesday, March 25, 2008

Angled Geometry animated with UV Camera Projection




Here is the angled view of the quick time below. I should do a another version with better lighting but I think this version illustrates how the Camera Projection is functioning. The animation is temporary for now - sin($F*4). I will tie the animation to a CHOPS network eventually (so the buildings behave like an audio meter). Or randomize the animation of the COPYsop. Any opinions on this? I do like the angling of the geometry and will angle the set in the final version. BTW, the texture being projected is a photoshop collage of various cities.

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